Marcelo Calbucci is the Co-founder & CTO of EveryMove and a former development manager at Microsoft
Here is a bold statement: No other device, with the exception of the smartphone, will do more for the evolution of health technology than the Kinect 2.0 on the new Xbox One.
In case you are not a gamer or didn’t follow the news, the new Kinect comes packed with lots of high-end gear like a high-resolution digital camera, an infrared camera and several high-fidelity microphones. But those are just sensors, the magic happens on the software. Microsoft released the first Kinect just three years ago, but they’ve been working on the software for more than a decade, and they’ve built a platform, which means new apps (not only games) will be able to tap into an amazing source of information on our body.
The first category of games to benefit from these high-end sensors is fitness games, which are already leveraging the previous version of Kinect, and also made Nintendo’s Wii Fit hyper popular. Next generation fitness games will be able not only to tell you how to make a downward dog or a squat, but the games will be able to tell you to keep your back straight, or move your left foot six inches to the right. Now we can start imagining a RunKeeper or MapMyRun app for Xbox that focuses on training for a run that beautifully integrates with your training plan.
The fitness apps will be the first to come, and over the next one to two years we will see a flood of them. However, the apps likely to make the biggest difference in health will need another three to five years of development before they hit the market, but they will be nothing short of Sci-Fi turned reality. Keep reading>>