It’s a fast-growing fitness app that wasn’t intended to be one. Crippling servers, blowing up social media and getting kids and Millennials moving, Pokémon Go has been an instant hit since it launched last week. Pokémon Go, which uses augmented reality to allow users to capture monsters in real life, has an estimated 7.5 million downloads in its one-week life -- putting it on track to outpace...
A small study published in Radiology found that patients with multiple sclerosis who played a high-instensity video game on a Nintendo Wii saw improvement in the microstructural changes of their brains, which in turn improved the participant's balance.
While MS has many symptoms, one symptom is loss of balance.
Researchers conducted the trial to determine if the video game would help result in...
A common media narrative has it that screen time in front of TV and video games is a big contributor to inaction and obesity. But people following mobile health know that video games have the potential to impact fitness in a positive direction as well. In 2010, MobiHealthNews wrote about the potential for virtual avatars to improve fitness feedback. Now, a recent study from the University of...
Sleep respironics system wins GSMA award: At the GSM Association's Mobile World Congress in Barcelona this week, Philips and Cinterion won an award for best embedded mobile offering for their System One, mHealth respironics sleep therapy service. More
New Manhattan Research report on consumer health finds news content trumps social media: "With all the changes in media and healthcare, we think it...
By Michael Foley, Ph.D., executive director, Bluetooth SIG
With 20 million devices in the marketplace today, Bluetooth technology is already the de facto wireless standard for health and fitness devices. Whether the device is a defibrillator, weight scale, heart rate belt, glucose meter or a Wii Fit Balance Board, manufacturers have been enthusiastic in choosing Bluetooth technology as their...